16 July 2011

Improved Drake Fit

In Close Encounters of the Bait Kind and similar the inadequacy of the current Drake fit was highlighted. It was time to improve that Drake fit and skills would be looked at separately, as training would take longer anyway.

Starwalker reviewed the fitting information for the Drake and knew that he wanted to primarily improve the damage per second (DPS). Whilst the T2 tank was good it was the Heavy Missiles that let the gank down by providing only around 240 DPS. The drones would be on top of that but drone skill was only at the level of allowing three drones in space. In short, DPS was not good.

Ultimately skills would need to be trained to really maximise the DPS output but there was a simple change that would produce an immediate 33% improvement. It was also an easy change to make – to switch to heavy assault missiles (HAM).

Starwalker sat down at the Neocom console and reviewed the changes:

So 322 DPS was much better than the original 241 DPS but just for comparison, if all relevant skills were at level 5 for this same fit, then the DPS would rise to 421 and to 497 with HAM Launcher IIs fitted.

Starwalker hesitated to add the general missile skills to his training plan. It seemed to diverge from Plan A - to use mainly Minmatar ships like the Jaguar, Rupture and Hurricane and of course the Rifter. However, at least adding Heavy Assault Missiles would make sense as this would also ultimately benefit any future Hurricane fits as HAM could be added to the complement of projectile turrets. Starwalker confirmed the training and got up.

The training seemed to take forever but meanwhile the Rifter was in the dock making its siren call for a roam. Black jacket – check; sunglasses – check; ignition – check. The Rifter slid smoothly from the dock and into the dark of space.

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