Tapping away at the Neocom console Starwalker selected the key gunnery skills for the Rifter or potentially the Jaguar in order of importance:
1. Small Projectile Turret - 5% bonus to damage
2. Rapid Firing - 4% bonus to weapon turrets’ rate of fire
3. Surgical Strike - 3% bonus to damage
4. Small Autocannon Specialisation – 2% bonus to damage
5. Gunnery – 2% bonus to weapon turrets’ rate of fire
6. Motion Prediction – 5% bonus to weapon tracking speed
7. Sharpshooter – 5% bonus to optimal range
8. Trajectory Analysis – 5% bonus to falloff range
9. Weapon Upgrades – 5% reduction to CPU fitting requirement
10. Controlled Bursts – 5% reduction in capacitor need
In time probably all these skills (and more) would be trained to level 5 but right now prioritisation was needed. That prioritisation would identify those skills that would be maximised first and focus on direct damage. The first 5 skills were added to the training plan for completion to level 5 and the remaining skills to level 4. Now it was time to move onto missile skills or in particular rockets for this shield fit Rifter:
Tapping away at the Neocom console Starwalker selected the key rocket (unguided missiles) skills:
1. Rockets – 5% bonus to damage
2. Rapid Launch – 3% bonus to rate of fire
3. Rocket Specialisation – 2% bonus to rate of fire
4. Missile Launcher Operation – 2% bonus to rate of fire
5. Warhead Upgrades – 2% bonus to damage
6. Missile Bombardment – 10% bonus to maximum flight time
7. Missile Projection – 10% bonus to maximum velocity
8. Target Navigation Prediction – 10% reduction in target’s velocity
The first 5 skills were added to the training plan for completion to level 5 and the remaining skills to level 4.The definition of the training plan was now finished, what remained was the time required to actually complete that skills training. As recommended based on the 3 month review, it was focused on the key objective of maximising skills for the Rifter and these core skills would form the foundation for other ships.
Don't forget advanced weapon upgrades, its a handy skill.
ReplyDeleteAlso might I suggest you train them all to 4 before you start taking them to 5.
That's a lot of percents improving DPS!
ReplyDeleteControlled Burst isn't too important if you're using projectiles and missiles since they don't use cap. That'll cut some time off your skill plan.