21 July 2012

Rebels Chase Caracal and Incursus Fit Assessment

Starwalker had only found this hapless cyno-ship but was looking forward to the Rebel roam later. However, whilst the Rebels had gathered in Eugales for Peri Simone's regular roam his technical difficulties resulted in the roam being cancelled. So Kaeda Maxwell (Incursus), Alaric Faelen (Vengeance) and Starwalker (Incursus) decided to form an ad-hoc small gang and set off locally to see what they could find.


It wasn't long before Kaeda saw a Caracal jump through onto the gate with him and then warp to the next gate. The Rebels set off in hot pursuit. The Caracal jumped a couple of more systems and then went to a major outpost. He looked like he wanted to fight.

Starwalker was first into the complex and gave chase but the Caracal stayed outside of scram range and laid down its offensive fire of light missiles. It was clear that this cruiser was fitted to kill frigates and was evading Starwalker easily. Very quickly Starwalker had to get his active armour tank going but he was comfortably tanking the incoming damage. This time Starwalker paid close attention to the capacitor and reloaded in plenty of time.

With the other Rebels arriving it was not long before the Caracal was surrounded and pointed and Starwalker also finally established a point. The incoming damage continued for a while but it was clear that the Incursus dual armour repair was able to tank the damage and the Caracal pilot, Stalking Mantis, decided to switch targets but it was too late for him and before much longer his Caracal exploded.

Fit Assessment - Incursus Dual Armour Repair
The Incursus was a T1 frigate that was small and fast and used hybrid weapons, blasters in particular but also railguns for fighting at range. It was a good general purpose combat frigate like the Merlin and Rifter and at an attractive price point - a fully fitted Incursus was around 10m ISK. 

Starwalker had used an Incursus with a dual small armour repair fit, which exploited the ship bonus of 10% armour repair effectiveness. It's key strengths were its high DPS and strong tank and its main weakness was the lack of range control.


The high slots were dominated by the light neutron blasters, which were the highest damage short range hybrid blasters and also the most difficult to fit. Caldari Navy Antimatter Charges were used to maintain the best tracking, higher damage void ammunition also had a 25% tracking penalty. This was especially important as Starwalker's tracking skills were not at level V and there was no stasis webifier fitted. Checking the log would confirm how many misses occurred and consequently reduced DPS.

The mid slots held the traditional afterburner for low security space and a warp scrambler. The third mid slot had a capacitor booster rather than a stasis webifier because of the dual repair active armour tank. The capacitor was exhausted in just over 30 seconds of use and given that the capacitor was being used all of the time the practical time was closer to 20 seconds. A typical frigate fight would last 30-45 seconds so 20 seconds was simply too short. With the capacitor booster fitted the capacitor was theoretically stable, dependent on the number of capacitor charges in the cargo hold.

The low slots were primarily focused on the armour tank, with two small armour repairers being the key components of the tank. The small armour repairers were used in a staggered way with the armour HP being replenished at the end of each cycle or every 4.5 seconds with level V skills. This cycle could be improved further by using implants and/or drugs.

Rigs were used to add a little more armour buffer (trimark) and to enhance the repair effectiveness by 15% for each fitted nano pump. The Incursus could also field one drone and Starwalker had the Acolyte EV-300, which drained just a little (5 GJ) capacitor with each cycle (6 seconds).

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