There are many ways to legitimately kill other ships such as when
· At war either via a war declaration or faction warfare
· Flagged from stealing from you or your corporation.
· Flagged for aggression towards everyone, i.e. committed an unlawful act and under a Global Criminal Countdown (GCC).
o Shooting a player that is not flagged, a war target or an outlaw
o Stealing property
o Assisting an outlaw or someone under a GCC
· An outlaw with a security standing at -5.0 or lower
· You are in nullsec
However, attacking or killing a ship illegally and especially a capsule will result in a loss of security status and eventually into a negative security status. Various criminal offences:
· Attacking or destroying a law enforcement ship
· Attacking or destroying civilian ships
Starwalker achieved the first negative security status milestone with the First R1FTA Kill. It was the capsule kill in particular that moved the status from 0.45 to -1.15. The loss of standing is calculated by using your current status and -10 and then reducing it by a percentage. The percentage reduction can be seen in the Neocom, security status:
1. Aggression or attacking is about 0.5%
2. Destroying a ship is about 2.0%
3. Killing a capsule is about 12.5%
The impact of a negative security status is to restrict movement within empire space when faction police will attack on entry or sentry guns at stations:
· Players with -2.0 or worse will be attacked in 1.0 systems
· Players with -2.5 or worse will be attacked in 0.9 systems
· Players with -3.0 or worse will be attacked in 0.8 systems
· Players with -3.5 or worse will be attacked in 0.7 systems
· Players with -4.0 or worse will be attacked in 0.6 systems
· Players with -4.5 or worse will be attacked in 0.5 systems
So now that Starwalker has entered negative security status it is more urgent to consider a base for operations as Empire space will gradually become off limits.
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