28 August 2011

Simple set of Implants

Starwalker reviewed his investment choices and decided that a simple set implants would be good. The purpose would be to improve training time and perhaps add a little spice to combat. The key would be price as being podded with expensive implants would be extremely wasteful. This was especially relevant as Starwalker had no jump clones and had been podded twice already this month.

The price constraint was less than 1m ISK each and the final options became:

Slot
Implant
Benefit
1
Limited Ocular Filter
+1 perception
2
Limited Memory Augmentation
+1 memory
3
Limited Neural Boost
+1 willpower
4
Limited Cybernetic Subprocessor
+1 intelligence



6
Hardwiring - Eifyr and Co. 'Gunslinger' SX-1
+3% damage of small projectile turrets
7
Zor’s Custom Navigation Link
+10% afterburner duration bonus
9
Hardwiring – Eifyr and Co. 'Gunslinger' CX-0
+1% bonus to all turret damage


Starwalker noted that the Zor implant would require Cybernetics IV and all of the others could be fitted with Cybernetics I. Whilst there were implants with much better boosts the costs were correspondingly much higher. Similarly, there were other types of combat boosts from optimal range to faster repair cycles but Starwalker was satisfied with this selection of implants.

This combined with the neural remap would all help the training to go a little faster:
·       Intelligence – 21
·       Perception – 22
·       Charisma – 17
·       Willpower – 22
·       Memory – 20

Starwalker closed the Neocom console, finished his quafe and grabbed his jacket. Time to hit space.

1 comment:

  1. What a coincidence! I posted my implant blog entry today without seeing yours. I had a higher budget, but went with similar selections - jackdancer.blogspot.com

    ReplyDelete