- Approaching a ship with long range weapons and trying to minimise incoming damage via a spiral approach (approaching at a 45 to 60 degree angle to increase angular velocity)
- Manual orbiting to either increase angular velocity to reduce incoming damage or decrease angular velocity to increase outgoing damage
- Breaking orbit to escape from scramble or more usually point range
- Slingshot to bring a kiter from point range into scramble range
Prometheus Exenthal had said on manual orbiting:
For 98% of situations, a combination of orbit/k@r/approach will be all that's required. Maybe a click here and there to change trajectory, but that's all.
Manual orbiting is very much overrated and really only serves two main purposes;
1. slingshotting to get tackle on kiting targets
2. kiting/running away in x direction (the latter can be done via aligning since there's usually a moon somewhere)
For nearly everything else, those 3 buttons (and the right-clicks therein) will serve you better.
If you've overshot your target, manual piloting probably isn't going to get you under guns much faster (unless say frigate vs bs).
Technically if you're operating outside of warp range, that'd manual piloting. But that doesn't achieve much.
For everything other than the most niche of niche situations, manual piloting doesn't give you an edge any more than having properly set buttons.
Elitists will say otherwise, naturally.
Petrus Blackshell wrote Magic Nullification: Countering Kiting. In particular he identified two techniques to catch a kiter, both requiring good use of overheating the propulsion module:
- When you see a kiter approaching you, watch for the direction his engine trails show up in, and double click in space directly opposite to them
- Double click in a random direction in space, preferably right behind where the kiter is.
- Turn on your propulsion mod (MWD preferably, but AB can work too)
- Run a cycle or so in that direction.
- Double click in the complete opposite direction (possibly slightly to the side), overheat things, and get ready to catch yourself a kiter.
Manual piloting was still something of a black art for Starwalker but he felt that on occasion it was very useful. He would certainly experiment with it some more and no doubt would lose some ships in the process.