21 May 2013

First Daredevil Dies to Gate Camp

Starwalker had just fitted a brand new and very shiny Daredevil - he was looking forward to seeing what it could do. It had tremendous firepower at just over 400 DPS with void ammunition, rivalling the Enyo for sheer brute force.

[Daredevil, LNBSAAR]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Processor Overclocking Unit I
Small Hybrid Burst Aerator I

Starwalker took it for a spin and as seems usual when he had expensive ships - he lost it to a gate camp. This was no exception and within minutes of setting out he was back in station having lost both his ship and pod.

He was a little disappointed as he had accidentally clicked in space and it had revealed his Daredevil before he was ready to burn back to the gate. He had escaped the last three gate camps very successfully by aligning back to the gate and hitting his overheated propulsion module. The pod was lost because he took too long to realise he wasn't going to make it and that he needed to align out to any celestial and spam warp.

Back in station he went through the usual ritual of upgrading his clone and plugging in some more implants. He focused on just the learning implants as it seemed that having some speed implants made no real difference. He would need to consider whether he used speed implants anymore.

1 comment:

  1. What rotten luck Star!
    Those Devils are sweet ships to be sure.
    I am confident your next one will wreak some havoc before it dies.