Gul’gotha arrived in system with his Tristan and Starwalker approached. Targeting the Tristan and settling into an orbit of 15km the missiles started to crash into the Tristan and inflicting damage.
As expected there was little or no return fire as the range was simply too great for most close combat ships but the Tristan had one trick to pull which was to release a Hobgoblin I drone. However, a single drone unassisted was simply no match and a couple of bursts of missiles destroyed it in short order.
The missile assault on the Tristan restarted and it looked like the Tristan could neither run away nor close the distance to catch the Kestrel. The only question that remained was would the firepower be sufficient to overcome the Tristan tank. It was time to overheat the missile launchers.
Unexpectedly Gul’gotha had an opportunity to escape as the Kestrel capacitor ran out and point dropped. Starwalker boosted the capacitor and reapplied the point. It was all over now unless the Tristan could pull off some fancy flying. It couldn’t or didn’t. The Tristan armour was stripped away and then its structure – it was helpless and exploded (http://r1fta.griefwatch.net/?p=details&kill=2634) in a fireball of death and destruction.
Good fights were exchanged and Starwalker reviewed the combat log to see the course of events in terms of dps:
It was clear to see the key stages of the fight
- Missiles start applying damage
- Hobgoblin I attack unassisted provides a tepid response with some hits and misses
- Drone is destroyed and attack on Tristan then continues
- Missiles are overheated with a noticeable impact in applied damage
Don't forget to take the tournament rules into account. Warping off would.have availed me little or nothing since I could.not dock or leave system according to the rules so I would simply have to return and continue fighting. That is why these kiting ships seem so powerful in the tourney yet you rarely see them in the wild.
ReplyDeleteYeah, the problem with this kind of kiting ships is maintaining point while you're safe from opponent's fire and you can shoot at him.
ReplyDeleteIt's really easy to say, but most of the times it's not as easy to achieve, as capacitor dictates the fight once you depend on MWD.
And you can always try to point opponent at overheated disruptor's range (24km), so you can shoot from 20km and then shoot 1-2 volleys more.
For the record these kiting kestrels have now lost twice to arty fitted Rifters.
ReplyDelete