Usually Starwalker avoided the Griffin on the basis that being jammed permanently throughout a fight was no fun. However, drones changed the equation significantly because they would continue to fight irrespective of whether their mother ship was jammed. This became important when Starwalker's Tristan entered a complex and chased the Incursus that was there.
Within seconds of the fight starting a Griffin entered and Starwalker quickly locked it up and sent the drones after it - just before he was jammed. Luckily he had been fast enough, the drones were doing their work on the Griffin and Starwalker concentrated on trying to get out of range of the Incursus.
The drones were destroying the Griffin and for some reason it decided to stay and die rather than run, probably to help the Incursus get the kill but it did not work. The Griffin went down and with targeting restored the Tristan's blasters and drones went back to work on the Incursus. The Incursus exploded and the 2v1 was over.
Starwalker had been helped by the fact that the duo were newer players but what was satisfying was that tactically he had reacted quickly and with the right response. He had seen that the greatest danger was from the Griffin and that it needed to be neutralised immediately, he had then tried to keep as much range as possible from the Incursus to reduce the blaster damage.
Whilst drones could be easily destroyed the benefit of drones was that they:
- Would be able to continue to fight even if the mother ship was jammed
- Would operate over a significant range from the mother ship, in particular against point range kiters
- Some point range kiters would fit their ship to achieve a speed of well over 4km/s to outrun the Hobgoblin IIs
- Warrior IIs had lower damage but were significantly faster and could catch most point range kiters. Consequently, Starwalker carried 5 x Hobgoblin IIs and 3 x Warrior IIs