The original plan had been to buy the highest (T2) damage missiles for each of heavy assault, light missiles and rockets. However, after seeing commentary about explosion radius and how the faction missiles were better at dealing damage to frigates Starwalker had also ended up buying faction missiles too. The original intent was to use faction missiles for frigates and T2 missiles for cruisers and above - Starwalker still had aspirations for (solo) above class kills.
The buying spree result and therefore problem, was simply an overload of too many missiles bought - there were twelve varieties of heavy assault missiles alone:
- Rage = Inferno (Thermal), Mjolnir (EM), Nova (Explosive), Scourge (Kinetic)
- Javelin = Inferno, Mjolnir, Nova, Scourge
- Faction = Inferno, Mjolnir, Nova, Scourge
In any case, Starwalker had bought lots of missiles but that very act had caused a rethink about damage and weapon types and Starwalker knew what weapon system he really, really liked - blasters. There were two defining characteristics that appealed to Starwalker - high damage and very simple ammunition choices:
- Short range - Caldari (or Federation) Navy Antimatter Charges or Void, if the ship bonuses included tracking
- Long range (brawler or scram range) - Null
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