6 October 2011

Rebels Wreck Vengeance in Hagilur

A small standing fleet had been setup in Hagilur and Starwalker joined the fun. An earlier roam in his Rifter had been rather uneventful, except for the Cynbal that had tried to destroy him on a gate.

A few potential targets were being d-scanned and Shaggy Herring in a Vengeance was among them. The speculation was whether Shaggy was part of a small fleet or not. Whilst this was going on Starwalker had been bouncing between celestials

Starwalker decided to tempt fate after bouncing to a customs office and simply burn away from it. On many occasions that type of action had elicited a response of some enterprising local jumping in for a fight.

The Vengeance jumped in. Starwalker turned and engaged with an “x” call for backup. The distance closed to 1500m very quickly and damage was being applied to the ships by both sides. However, it was also clear that the Vengeance was easily repairing its armour. Good job that the other Rebels were there to help.

Miura Bull in his Wolf and Saftsuze in his Rifter soon had the Vengeance locked up and now the Vengeance tank was being overwhelmed. It was soon over as the Rebels wrecked (http://r1fta.griefwatch.net/?p=details&kill=2813) the Vengeance.

Starwalker had been so busy watching only the damage, a common failing, and overheating modules that he had not noticed the distance was no longer 1500m but had extended to 13km! So the pod was well beyond scramble range. Well, the Vengeance was down but the pod escaped.





Starwalker reviewed the combat log and noticed that the Vengeance had stopped firing for a while (but hadn’t realised at the time). Similarly, the damage also showed a familiar pattern of high moving to low. So maybe the key to the earlier charts had been a change of range that Starwalker had simply not noticed at the time in those previous battles but had been obvious with the Vengeance.

This all pointed to the fact that a “routine” was needed to keep track of the combat and key events. So Starwalker resolved to use ROTA next time: Range, Overheat, Tank and Attack as a device to observe the fight and react as needed.

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