21 October 2011

10 Million Skill Points and Dying

Starwalker looked at the neocom console disconsolate.  This was not the master plan – no kills in the last few weeks. There had been plenty of roaming but no killing. The only notable achievement was passing 10 million skill points.

Of course, obtaining no kill did not mean that Starwalker had not died on occasion, such as the gate camp in Auner that claimed a T1 Kestrel. The Kestrel had been prepared for the internal R1FTA tournament but instead had succumbed to a Taranis, Hurricane, Drake and Tempest. The pod did not escape, losing a set of +4 implants.



A slightly more worthy attempt at a fair fight was with a Thrasher that was simply waiting for a victim. Starwalker duly arrived in a Rifter hoping for the best, getting under the guns of an artillery fit, but fearing the worst. The Thrasher had 200mm autocannons, which was the worst, as they had no problem tracking the Rifter and decimating their next victim. To add insult to injury the pod decided not to warp away and another +4 set of implants were lost too.

Not satisfied yet, Starwalker arrived on scene as bait for a Dramiel with his partner in crime – Santo Trafficante – waiting to pounce. Again the master plan failed as the Dramiel arrived but shortly afterwards so did a Cynabal.



Starwalker feeling that he had not lost enough yet delayed exiting the scene by a few seconds. The warp drive was finally engaged, the Rifter started to accelerate and then the Rifter was gone – replaced by a pod floating in space. At around 30km from the Cynabal at least the pod escaped to the sanctuary of a nearby station.

It was dissatisfying and disappointing, as Starwalker was dying more than killing, which is inherently less fun. The good news was that Assault Ship IV training was nearly complete. It would be time soon to progress from T1 frigates to T2 – it would be fun to fly the Jaguar and Wolf.

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