[Breacher, ABSAARMASB]
Damage Control II
Ballistic Control System II
Small Ancillary Armor Repairer
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Medium Ancillary Shield Booster
Rocket Launcher II, Inferno Javelin Rocket
Rocket Launcher II, Inferno Javelin Rocket
Rocket Launcher II, Inferno Javelin Rocket
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Warhead Calefaction Catalyst I
Hobgoblin II x1
Hobgoblin II x1
It died to a kiting light missile Condor because it had no way to hit the target at around 22km (Javelin only reached out to around 15km) and despite a strong tank it could be worn down and eventually destroyed. The Condor's applied DPS with Caldari Navy Scourge Light Missiles could be seen as around 40 DPS:
Whilst that average might be a little high it also gave an indication of why the Breacher died, it could not sustain its tank indefinitely:
- Medium Ancillary Shield Booster had charges and once those charges were exhausted then the remaining shield (and ship) would be destroyed very quickly
- Small Ancillary Armour Repairer could temporarily repair (52 HP x 3 Boost / 4.5 Second Cycle Time) 34 HP/S for 36 seconds (8 Charges x 4.5 Repair Cycle) and then would stop for 60 seconds whilst it reloaded its Nanite Paste
- Heat would increase the repair amount but would also only provide temporary relief until the module was either burnt out or returned to its normal level of operation
- Corpii repaired 135 HP every 4.5 seconds for a sustained tank of 30 HP/S - it too would die to the light missiles it would just take a little longer
To try and improve the Breacher tank was difficult:
- More buffer (armour plates) would have no significant impact to the outcome
- Second armour repairer might help but would completely change the fit
- More resistance, in this case kinetic and thermal resistance would again completely change the fit
- Increased speed would mitigate some damage, requiring either implants, boosters or faction modules
- Reduced signature would help and could be most easily achieved with boosters or implants
- Avoid engaging kiting ships in a brawler
- Exploit a tactical advantage such as when a kiter landed at a warp-in point and was potentially in scramble range, even if only temporarily
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