3 March 2013

Choice of Ship and Fit

Starwalker had been finding some fights and kills in faction warfare sites such as this Atron and Slasher. This cyno-ship was just unlucky in that Starwalker had attempted to kill it but he had been chased off by sentry fire. When he returned there was a Machariel standing guard so he quickly left again but the cyno-ship was killed by a Loki shortly afterwards.

However, more generally, Starwalker had recently either been chasing ships that were far too fast to be caught or had to escape when he was unable to get into scramble range. There was a third alternative and that was the kiter was driven off by factors such as incoming damage, stalemate or new entrants to the fight.


The key problem for Starwalker was that he was unable to get into scramble range when he was in an afterburner fit, brawling frigate and coming up against fast or MWD fit frigates like the Condor or Kestrel. They maintained point and range control of around 16km - 24km away. He had now tried many times to slingshot ships into scramble range (10km with overheat) and whether it was poor manual piloting or not the end result was the same he either had to escape or be destroyed.

The upperhand and therefore choice was always with the faster ship as they could either stay to the bitter end or leave if things started to look bad. Starwalker had recently fought against a Kestrel and whilst the drones from his Tristan had inflicted damage the Kestrel could simply decide to leave when it was in any danger, which is what it did. This escape option would always be open if Starwalker was unable to establish a long point (warp disruption) or scramble.

The fight with the Maulus had a similar outcome to the Kestrel in that the Hawk's Javelin missiles could chase it away but without a long point the faster Maulus would dictate how long the fight lasted. So damage projection was useful both offensively and defensively but to get the kill required warp disruption. Starwalker was enjoying the Tristan but he needed more speed.

To go faster, Starwalker needed to either fly faster afterburner ships or use a MWD fit, which would mean giving up range control against any afterburner fit frigate that got into scram range. Speed was not the only factor and key factors such as damage projection and tank needed to be combined into the choice of ship(s) and fit to fly.

It was a dilemma and no matter what ship (frigate) or fit was chosen there was always a counter that would destroy it or something that would be faster or have better damage projection and so on. The key for Starwalker was to select a ship and fit based on what he expected to encounter or fight against and also was prepared to fly and lose. It was about establishing relative superiority to the potential target, which was possible. What was not possible was one frigate and fit that could beat every other frigate in combat.


Starwalker's recent experience was that he was encountering a lot of fast ships and he did not know whether a ship going around 1.2km/s was any better at doing a slingshot than a ship going at around 1km/s. In short, he would either need to spend some time looking at fast afterburner ships like the Condor and Breacher or fitting a MWD to a combat frigate like the Merlin and Tristan. Those choices did not even include some of the other excellent frigates such as the Caldari Navy Hookbill or Hawk - so many choices...

1 comment:

  1. I guess I am not the only one having some of these difficulties. Give em hell STAR!!!

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