11 February 2012

Rebels on Roam in Heimatar and Devoid

Kaeda Maxwell had set the Rebel roam to start in Aliette, Heimatar. It was not a bad location to start but Starwalker was in Heild and decided that he would cross hi-sec in his Rifter to get to Aliette, as he couldn’t be bothered to go around via a low-sec route.


The first stop for the Rebel fleet of a Thrasher (Kaeda Maxwell) and three Rifters (Vincent R’lyeh, Kooba Kaundur and Starwalker) was in Amamake in a deadspace complex. Like waiting at the sun or the top asteroid belt it was a clear advertisement to local pilots of a wish to fight. It looked like the wish was answered as a Cormorant, Rifter and Thrasher jumped in.

However, as the Rebels engaged and made the Cormorant the primary target the rest of the enemy fleet jumped in and the Rebel ships were slaughtered within seconds. It appeared the Heretic fleet had come in with more than double the number of ships and five of those were destroyers. Clearly the Heretic fleet had not under-estimated the danger of a Rebel fleet and felt the need to arrive with overwhelming odds. That was not a problem – this is EVE.

Starwalker had aligned out well before his ship exploded to save his pod but for whatever reasons spamming the warp command had simply produced no result and his pod was destroyed too. A bit of a shame, as that marked another set of +4 implants gone.

Of course, for Rebels, losing a ship was not a deterrent to getting into another ship and going out again, and it was not long before the Rebel fleet was reformed in Aliette. Strangely enough this time the fleet was bigger and included more Thrashers and Rifters.

Soon the fleet was out and roaming again. In Auga it was decided that waiting in a complex would be a good idea again, despite what had happened the last time. However, it produced a strange result as an Imperial Navy Slicer entered, was caught almost immediately and destroyed. Starwalker was inclined to believe that the pilot had simply warped in, without checking first, and had been surprised that it was occupied.

The fleet continued on through Devoid but Starwalker’s Rifter started flashing its service light and so he set off alone back to Heild to get it checked out. On the way back, a Hyperion in Amamake tried to destroy the Rifter with three smart bomb bursts as Starwalker warped to the gate. It was not enough to destroy the Rifter and Starwalker jumped through and simply returned to base.

2 comments:

  1. Hehe nice.

    On the spamming warp for the pod, unless there is some really fast tackling going on it should be 90% of the time you get out. It is also of high importance that you actually start spamming BEFORE your ship actually explodes. If you're waiting until you explode then you will be podded every time. Don't know if you left the spamming a bit late? I usually start spamming in half structure :)


    MB.

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  2. Nice!

    Sometimes those warning lights are just a problem with the gas cap not being tightly fastened to the rifter. Have your mechanics check that out first.

    Tough break on the pod. I'm even more panicky than our fearless leader Miura and usually start spamming warp around half armor!

    Keep fighting!

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